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The cloud fills an area 20 ft. in radius centered on the club and moves with the club. While in its cane form, it functions as a quarterstaff. When you make a duel wielding attack, you can add your ability modifier to damage rolls. Assuming they can stay still long enough for the needle to function. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. Wielding this small shield only grants a +1 bonus to AC. 1. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesnt require concentration). Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. Top 10 magic items for monks. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. Weapon (glaive), Artifact (requires attunement). This dazzling bag is made out of light and appears empty. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. Lies in Truth. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. Fighting Style: The paladin gains the Interception fighting style. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Weapon (dagger), rare (requires attunement). Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. Creatures killed by The Wailing Hunger cannot be revived excepted by a Wish spell or similar effect. Siege: Damage dealt to objects or structures by this ring is doubled. This radius increases to 45 ft. at paladin level 18. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Each of these bracers are linked to a small demi plane. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. As an action the creature attuned to Rupture can expend a charge and make a single melee attack. If you reduce a true dragon of at least CR 15 to 0 hit points with an attack from Blackfyre you can attempt to absorb the dragon's soul into the weapon. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. Energy Nullification. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. Your spell save DC and spell attack bonus each increase by 1. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Explosive Blast: Chose a location within 150 ft. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. Finally, this weapon functions as a Decanter of Endless Water. This ability can be used once per long rest. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. Glory is a suit of full plate armor intricately engraved with angelic imagery. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. Click here to toggle editing of individual sections of the page (if possible). The robe's color corresponds to the alignment of the archmage who created the item. This time we look at 5e magic items. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. They obey any verbal commands that you issue to them (no action required by you). This wand has 4 charges. Then roll another d20. Glory has three states; dormant, awakened, and ascended. Curse. This property of the weapon can't be used again until the next dusk. He missed the man's self-satisfied smile as he turned the corner. Righteous Leader. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. A vial will coat three bullets before it needs to be replaced. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. Mephits are friendly to you and your companions. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. When the object lands, it transforms into a . If you expend the last charge, roll a d20. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. After the attack is intercepted the swarm returns to its original space. A memory can be stored on a page in this book, directly from a creatures mind. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . However, only when whet with the souls of fallen creatures does it's true power emerge. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. The flask magically restores one charge per day. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. Wondrous Item, artifact (requires attunement by a draconic sorcerer). It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. Ancient arcane binding barely prevents it from shattering on impact. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Oathbound. Creatures who fail the saving throw take 5d4 poison damage or half as much damage on a success. Save Save Homebrew Wondrous Items For Later. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. Creatures resistant or immune to cold damage are immune to this effect. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Studded Leather. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. Click here to edit contents of this page. Open navigation menu. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. His blade, known simply as Ice was lost in the events of the cataclysm. All content marked accordingly is subject to the CC-BY-4. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. Bookmarked items only. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. Weapon (flail), Very Rare (requires attunement). Blink - The double edged blade of this dagger seems to infrequently phase in and out of reality for brief moments. Mind and Body. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Weapon (+1 longsword), rare (requires attunement). Wondrous item, very rare. 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